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		<title>Interview with Greg Farshtey, author of the BIONICLE novels</title>
		<link>https://bionifigs.fr/interview-with-greg-farshtey-author-of-the-bionicle-novels/</link>
					<comments>https://bionifigs.fr/interview-with-greg-farshtey-author-of-the-bionicle-novels/#respond</comments>
		
		<dc:creator><![CDATA[Exo-6]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 23:00:45 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[non répertorié]]></category>
		<guid isPermaLink="false">https://bionifigs.fr/?p=119039</guid>

					<description><![CDATA[<p>The author of the comics and novels of the BIONICLE franchise published throughout the 2000s, gave an exclusive interview to Bionifigs.fr.</p>
<p>L’article <a href="https://bionifigs.fr/interview-with-greg-farshtey-author-of-the-bionicle-novels/">Interview with Greg Farshtey, author of the BIONICLE novels</a> est apparu en premier sur <a href="https://bionifigs.fr">BIONIFIGS</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em><span class="has-inline-color has-vivid-red-color">Version originale de l&rsquo;article en français, <a href="https://bionifigs.fr/entretien-avec-greg-farshtey-auteur-des-romans-bionicle/">à ce lien</a>.</span></em></p>



<p><strong>Greg Farshtey, the main author of BIONICLE throughout the 2000s, answered questions from Bionifigs.fr for the 20-year anniversary of the franchise.</strong></p>



<p>If <span data-wikilookup="" data-wl-title="Greg Farshtey" data-wl-source="" data-wl-lang="" data-wl-popup="1">Greg Farshtey</span> is not the creator of BIONICLE, he became the pope of the saga of the Great Spirit Mata Nui in terms of history and <a href="https://bionifigs.fr/resume-du-lore-de-bionicle/">lore</a>. A prolific author, he has written 25 short novels, more than 15 short stories, published 7 guides to the universe, 2 encyclopedias as well as scripted 50 BIONICLE comic books published by DC for a decade. For the very first time for a French-language media, the 55-year-old writer answers our questions on the occasion of the 20th anniversary of the franchise, launched in December 2000 in Europe and Australia.</p>



<p>His view of the saga today, its future, the fan community… We asked him about current events. Due to technical constraints, and contrary to our <a href="https://bionifigs.fr/entretien-avec-pop-mhan-dessinateur-des-comics-bionicle-glatorian/">previous interview</a>, this one was not in video format. But Greg Farshtey made a point of addressing a small word to the French community of BIONICLE fans.</p>



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<p></p>



<hr class="wp-block-separator"/>



<p><strong>BIONIFIGS.fr —</strong> <strong>Hello Greg! BIONICLE is 20 and you also celebrate your twentieth year at LEGO. How are you? Could you present your past works to our readers, and what you are currently working on?</strong></p>



<p><strong>Greg Farshtey</strong> —&nbsp;Hi. Well, I have had over 100 books published in my career, along with 11 <em>New York Times best-sellers</em>. I am probably best known for the BIONICLE comic and chapter books and the NINJAGO graphic novels. Right now, I am just working on my own stuff – I have not had any LEGO-related freelance work in several years.</p>



<p><strong>BFIG —</strong> <strong>How would you introduce BIONICLE and its whole universe to a novice? What would be the details to pique their curiosity?</strong></p>



<p><strong>Greg —</strong> That’s a difficult question. Do you just give them the original concept, or do you move beyond that? Without knowing where they are going to jump into the story, it would be difficult to know how much to reveal. And then, of course, there are people who are into the sets but not the story, and vice versa. But I would say BIONICLE is a story about bio-mechanical heroes who battle evil while caught in the middle of a world-shattering mystery they are not even aware of.</p>



<p><strong>BFIG —</strong> <strong>BIONICLE novels are a piece of work with almost 800.000 words, including the web series (probably 1 million words in French!). It’s the equivalent of <em>the Bible</em> and more than the<em> Lord of the Rings</em>. Don’t you think a complete edition would be nice?</strong></p>



<p><strong>Greg —</strong> Yes, but I don’t see it happening. With BIONICLE not an active toy line, there’s no real reason for Scholastic <em>[the original publisher]</em> to do anything with those books. An interesting side note is that BIONICLE books tended not to do well in <em>« buy one, get one</em> » sort of sales, because fans bought the books as soon as they came out. They usually didn’t need to go back for ones they had missed. Scholastic actually tried this ; they put out one or two <span data-wikilookup="" data-wl-title="BIONICLE Adventures : Volume 1" data-wl-source="" data-wl-lang="" data-wl-popup="1">hardcover collections</span> of a few novels. They didn&rsquo;t sell, because people who wanted the books bought them when they came out. Outside of ego gratification, I wouldn&rsquo;t gain anything from this and as I said, it won&rsquo;t happen.</p>



<p><strong><strong>BFIG —</strong></strong> <strong>Same question for the comic books that you wrote during the whole publication with DC, that may represent more than 900 pages. Any BIONICLE Omnibus in the works by chance?</strong></p>



<p><strong>Greg —</strong> It’s pretty much the same answer. There are no active BIONICLE publishing licenses because the line is inactive. Without the marketing support that comes from having sets on the shelves, there’s no real reason for a publisher to be interested in doing anything with this. If BIONICLE ever did come back, it would not be in such a way that we would expect fans to know the story from over 10- years ago. (You could easily launch the story on <span data-wikilookup="" data-wl-title="Bara Magna" data-wl-source="" data-wl-lang="" data-wl-popup="1">Bara Magna</span> and not even get into all that went before.) But realistically, things like this only happen when there is a movie or a TV series or something like that. Even <em>Harry Potter</em> only got a renewed marketing push when the <em>Fantastic Beasts</em> film came out. Were it up to me, I would like to see a known science fiction writer (so not me) tackle BIONICLE in a series aimed at adults.</p>



<p><strong>BFIG —</strong> <strong>Between the different artists you worked with, is there a particular style you really liked? Are there other artists you would have loved to work with on BIONICLE?</strong></p>



<p><strong>Greg —</strong> No, not really. They were all very talented in their own way (and great people). I am not a very visual person – I think in words – so the art end of things was really other people’s province. Like a lot of comic readers, I am faster to notice bad art that detracts from the book than good art.</p>



<p><strong>BFIG —</strong> <strong>In addition to the novels, you wrote a lot of <a href="https://www.nuvapedia.fr/index.php/Mod%C3%A8le:S%C3%A9rialsNav" target="_blank" rel="noreferrer noopener">serials </a>between 2007 and 2010. They incredibly expand the lore of BIONICLE. How would you explain their place compared to the story in the novels to a novice?</strong></p>



<p><strong>Greg —</strong> This was so long ago that I really don’t remember what fit where. I am sure a wiser head than mine could (and probably already has) figured out the timeline for all of this. It’s beyond me at this point.</p>



<p><strong>BFIG —</strong> <strong>Only 16 out of the 29 BIONICLE novels were <a href="https://bionifigs.fr/les-romans-bionicle-en-francais-des-biens-rares-trop-meconnus/">translated in French</a>, in Canada, by Hélène Pilotto, and only 4 in France. If a translation project of the never translated novels in French would interest a French editor, would you be ok?</strong></p>



<p><strong>Greg —</strong> It wouldn’t be up to me or require my okay. The rights to the novels are owned by Scholastic, so anything done with them would have to get their permission. And again, if the toy line is not active, there’s no real reason for anyone to do this. Sorry to be a broken record, but that’s how it is. The story existed to support the sets, so if there are no more sets, that’s pretty much it.</p>



<p><strong>BFIG —</strong> <strong>Have you seen <a href="https://bionifigs.fr/la-legende-de-bionicle-20-ans-dhistoires-lego-atteint-les-10-000-votes/">Sokoda&rsquo;s LEGO Ideas submission</a> that attracted 10.000 supporters in a record time? It is the one that represents three iconic scenes of the first generation to celebrate the 20 years of BIONICLE. What would be the other scenes you would like to see in a diorama of this kind?</strong></p>



<p><strong>Greg —</strong> I did see it and I liked it very much. I don’t know – there are so many classic, iconic scenes from the years of BIONICLE. I would not want to be the person to make the selection. But if there should be only one, <span data-wikilookup="" data-wl-title="Matoro" data-wl-source="" data-wl-lang="" data-wl-popup="1">Matoro</span>&lsquo;s death comes to mind.</p>



<p><strong>BFIG —</strong> <strong>This tribute to the 20 years of BIONICLE did not seem to be chosen by LEGO. Do you know if some kind of a project is planned for the twentieth anniversary? What would you like to see?</strong></p>



<p><strong>Greg —</strong> If there are any official plans for something, I am not aware of them. Usually, if we do anniversaries, it’s for the company and building system as a whole or for an evergreen theme like City. We don’t normally do anything for discontinued themes. It struck me this morning that none of the kids who get <em>LEGO Life</em> Magazine now were even born yet when BIONICLE ended.</p>



<p><strong>BFIG —</strong> <strong>Has LEGO learnt from the G2 commercial failure, regarding the future of BIONICLE? Would it not have been better to make a soft reboot, connected in a way to the G1 but with a lot of liberties?</strong></p>



<p><strong>Greg —</strong> I had no involvement with G2, so I can’t comment on it. I wasn’t on the story team and have no insight into the decision-making around the theme. I’m not sure what you are asking. At any rate, marketing strategy for the company is above my pay grade. Being an employee of the company, my personal opinion (even if I had one) isn’t something I would verbalize, since anything like this I do, I am doing as a representative of the company.</p>



<p><strong>BFIG —</strong> <strong>Before all of this, you wrote a lot of role plays. Did this way of writing stories and interacting with the reader contributed to your way of writing BIONICLE?</strong></p>



<p><strong>Greg —</strong> Yes, that and decades of reading comics had a lot to do with my awareness of how to structure an adventure story or a cliffhanger. One of the things that made BIONICLE unique was the fact that it made readers have to wait for the next chapter. Even back then, it was a world where entire stories were largely spoon-fed – the idea that you had to wait a month or two months for the next issue was novel, where it wasn’t in my childhood.</p>



<p><strong>BFIG —</strong> <strong>What are your references in terms of fiction and literature in general? What influenced you on BIONICLE? Currently, what are you reading or watching?</strong></p>



<p><strong>Greg —</strong> I mainly read mysteries these days. At the time I was writing BIONICLE, I was primarily reading comics and non-fiction. Certainly decades of comic reading influenced how I wrote them and the approaches I took to the characters. From the beginning, I felt the <span data-wikilookup="" data-wl-title="Toa (Génération 1)" data-wl-source="" data-wl-lang="" data-wl-popup="1">Toa</span> should be disparate and not always on good terms, as opposed to be a more homogenized group.</p>



<p><strong>BFIG —</strong> <strong>What did you feel as the big revelation about <strong><span data-wikilookup="" data-wl-title="Mata Nui (Être)" data-wl-source="" data-wl-lang="" data-wl-popup="1">Mata Nui</span> <strong>was approaching? From his appearance, to the nature of the</strong></strong></strong> <strong><strong><span data-wikilookup="" data-wl-title="Matoran Universe" data-wl-source="" data-wl-lang="" data-wl-popup="1">Matoran Universe</span></strong> to everyone in 2008, with a secret kept by LEGO for almost a decade?</strong></p>



<p><strong>Greg —</strong> To be honest, the idea of doing the reveal and waking him in 2008 was not mine. It came from other people on the story team and I disagreed pretty strongly with it at first. It was the classic argument: if you solve the central mystery of a story, does it make a great jumping-on point for new fans or a great jumping-off point for current fans? By the time we got close to the revelation being made public, I already knew the theme had been cancelled, so that took some of the juice out of it for me.</p>



<p><strong>BFIG —</strong> <strong>Several <a href="https://bionifigs.fr/concours-de-canonisation-bionicle-cest-reparti-pour-un-tour/">canonization contests</a> were launched in 2020 on the TTV website, to give an official appearance to the characters from the G1 books. How was LEGO involved in this process and how are managed these canonizations about an officially stopped series?</strong></p>



<p><strong>Greg —</strong> To my knowledge, the LEGO Group as a whole has nothing to do with this. It’s something TTV pitched at me and I said okay. They hold the contest, send me the pic of the winner and I okay it. I haven’t heard that much from them so I don’t know how they are going. But it’s nothing the company is getting involved with, it’s purely a fan thing.</p>



<p><strong>BFIG —</strong> <strong>So, we cannot exactly speak about « canonization »? It remains in the « fanon » that you personally approve?</strong></p>



<p><strong>Greg —</strong> Actually, since the company is not doing anything with BIONICLE, I believe it is considered canon if I okay it. Obviously, that could change if LEGO Group got back into the BIONICLE business, since the company owns it, not me. And other people who might want to do something with the line, like Christian <em>[<span data-wikilookup="" data-wl-title="Christian Faber" data-wl-source="" data-wl-lang="" data-wl-popup="1">Christian Faber</span>, co-creator of BIONICLE]</em>, are certainly not bound by anything I say. But for now, I am the only one still addressing the theme, so I am as close to being able to canonize things are you&rsquo;re going to get.</p>



<p><strong>BFIG —</strong> <strong>Were you called by Christian Faber about his own project <a href="https://bionifigs.fr/christian-faber-cherche-officiellement-a-faire-revivre-bionicle/">to revive BIONICLE</a>? Have you planned to work again on BIONICLE someday? Do you want to?</strong></p>



<p><strong>Greg —</strong> No, I haven’t spoken with Christian since BIONICLE ended. I had been hoping to work on G2, but that didn’t happen, and I have no reason to expect there will be any BIONICLE to work on in the future. You know, I would like to see BIONICLE come back again someday for the fans. For me, personally, well, when I didn&rsquo;t get the chance to work on G2, one of my co-workers said, <em>« You already did this one and were successful at it. You don&rsquo;t need to do it again. »</em> So while it would be very tempting to work on it again, living in the past is maybe not the healthiest thing for a creative person to do.</p>



<p><strong><strong>BFIG —</strong></strong> <strong>Are there some things you would have done differently after all these years? More generally, what does BIONICLE represent to you and what would be your expectations in a perfect world?</strong></p>



<p><strong>Greg —</strong> Yes. I would have found some way to make clear that we were <span data-wikilookup="" data-wl-title="BIONICLE 2 : Les Légendes de Metru Nui" data-wl-source="" data-wl-lang="" data-wl-popup="1">flashing back 1000 years</span> in 2004, because that confused a lot of fans. I also would not have had <span data-wikilookup="" data-wl-title="Vakama" data-wl-source="" data-wl-lang="" data-wl-popup="1">Vakama</span> go bad in 2005, as that never made sense to me from a character standpoint. For me personally, BIONICLE was the most successful thing I have ever worked on, was enormously gratifying creatively and financially lucrative. Few days go by that I do not miss it.</p>



<p><strong>BFIG —</strong> <strong>Do you have some BIONICLE figures at home or other products? </strong></p>



<p><strong>Greg —</strong> I still have some BIONICLE sets around, but at the time I was involved with the theme, I was living in a smaller place and didn’t have room for a lot of models. So I got them here and there and never had anything close to a full set. I know there is a <span data-wikilookup="" data-wl-title="Gadunka" data-wl-source="" data-wl-lang="" data-wl-popup="1">Gadunka</span> downstairs. I think there are some Toa canisters too, but have not looked at them in years so don&rsquo;t know what they are.</p>



<p><strong>BFIG — Two years ago, <span data-wikilookup="" data-wl-title="Nathan Furst" data-wl-source="" data-wl-lang="" data-wl-popup="1">Nathan Furst</span>, compositor of the music&rsquo;s <span data-wikilookup="" data-wl-title="Films et Animations" data-wl-source="" data-wl-lang="" data-wl-popup="1">first three movies</span> (who had released a remastered album of it), alluded to a project of a <a href="https://www.facebook.com/BIONIFIGS/posts/10160283981490002/" target="_blank" rel="noreferrer noopener">cinema screening with live music</a> for BIONICLE. What do you think of this idea and of these movies, 15 years after BIONICLE 3?</strong></p>



<p><strong>Greg —</strong> Well, as you know, BIONICLE #4 was the only one I worked on. This is the first I am hearing about any plans for a cinema screening or anything like that. The movies certainly added a lot of buzz to the theme, even if they sometimes made my job more difficult (having to come up with a non-movie storyline for the first half of the year, and then not giving away movie storyline in the comics, etc.)</p>



<p><strong>BFIG — You wrote the story of the fourth film: <em><span data-wikilookup="" data-wl-title="BIONICLE: The Legend Reborn" data-wl-source="" data-wl-lang="" data-wl-popup="1">BIONICLE: The Legend Reborn</span></em>, in 2009. This movie tells the story of only one short novel out of thirty or so (published from 2001 to 2010). What other novels you wrote would you have loved to see in a movie?</strong></p>



<p><strong>Greg —</strong> My favorite novel was <em><span data-wikilookup="" data-wl-title="BIONICLE Aventures 10 : Le Masque du Temps" data-wl-source="" data-wl-lang="" data-wl-popup="1">Time Trap</span></em>, though I do not know if it would have made a good film because you really had to know the story to understand it, I think. <em><span data-wikilookup="" data-wl-title="BIONICLE Aventures 3 : Sous la Surface des Ténèbres" data-wl-source="" data-wl-lang="" data-wl-popup="1">The Darkness Below</span></em> might have made a good movie.</p>



<p><strong><strong>BFIG —</strong></strong> <strong>How do you follow the BIONICLE community and the different existing projects? (such as <em><a href="https://bionifigs.fr/biomedia-project-deterre-de-nouveaux-guides-de-style-bionicle/">BioMedia Project</a></em>, <em><a href="https://bionifigs.fr/red-star-games-le-collectif-des-fans-de-bionicle-ambitieux/">Red Star Games</a></em>, the video game made by the fans<em> <a href="https://bionifigs.fr/bionicle-quest-for-mata-nui-un-jeu-multijoueur-inattendu-a-venir/">Quest for Mata Nui</a></em>, the <em><a href="https://bionifigs.fr/bionicle-day-2020-resume-de-levenement-et-des-annonces-a-retenir/">810NICLE Day</a></em> or others)</strong></p>



<p><strong>Greg —</strong> Not really familiar with any of it enough to comment on it. Outside of occasional visits to TTV, I don’t really have any contact with the fan community anymore. I still get questions on the story, but a lot of them are so detailed that I really can’t answer them after so many years. I’m not really waiting for anything, I am just glad they still exist. &nbsp;</p>



<p><strong>BFIG — <span data-wikilookup="" data-wl-title="Pop Mhan" data-wl-source="" data-wl-lang="" data-wl-popup="1">Pop Mhan</span> <a href="https://bionifigs.fr/entretien-avec-pop-mhan-dessinateur-des-comics-bionicle-glatorian/">recently</a> stated that he would love to drink a beer with you. Would you accept?&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></p>



<p><strong>Greg —</strong> That’s very kind of him, so yes. The only person involved with the comics I was in touch with over the years was DC editor Marty Pasko, who sadly passed away not long ago. But the comic was a wonderful, joyful experience for me and probably not something I will ever see again in my life. I am happy if other people who worked on it feel the same.</p>



<p><strong>BFIG —</strong> <strong>Thank you very much Greg! We loved to discuss with you. May we have the pleasure to see you in France one day?</strong></p>



<p><strong>Greg —</strong> I was actually last in Paris in 1984 and have long wanted to go back as well as see other places in the country. I’m hoping I can go with my daughter someday. I think she would enjoy it. It’s a beautiful place.</p>



<p class="has-text-align-right">Interview conducted on November 19, 2020 for Bionifigs.fr.<br>Questions by Exo-6, translation and editing by Sonic and Toa~Katsuhono.</p>



<p class="has-text-align-right"></p>
<p>L’article <a href="https://bionifigs.fr/interview-with-greg-farshtey-author-of-the-bionicle-novels/">Interview with Greg Farshtey, author of the BIONICLE novels</a> est apparu en premier sur <a href="https://bionifigs.fr">BIONIFIGS</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Interview with Pop Mhan, illustrator of BIONICLE Glatorian comics</title>
		<link>https://bionifigs.fr/interview-with-pop-mhan-illustrator-of-bionicle-glatorian-comics/</link>
					<comments>https://bionifigs.fr/interview-with-pop-mhan-illustrator-of-bionicle-glatorian-comics/#respond</comments>
		
		<dc:creator><![CDATA[Exo-6]]></dc:creator>
		<pubDate>Sun, 09 Aug 2020 22:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[non répertorié]]></category>
		<guid isPermaLink="false">https://bionifigs.fr/?p=133521</guid>

					<description><![CDATA[<p>On the occasion of #810NICLEday, BIONIFIGS publishes an interview with the artist Pop Mhan, designer of the BIONICLE comics from 2009 to 2010 at DC.</p>
<p>L’article <a href="https://bionifigs.fr/interview-with-pop-mhan-illustrator-of-bionicle-glatorian-comics/">Interview with Pop Mhan, illustrator of BIONICLE Glatorian comics</a> est apparu en premier sur <a href="https://bionifigs.fr">BIONIFIGS</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><span class="has-inline-color has-vivid-red-color">Version originale de l’article en français,&nbsp;<a href="https://bionifigs.fr/entretien-avec-pop-mhan-dessinateur-des-comics-bionicle-glatorian/">à ce lien</a>.</span></em></p>
<p style="text-align: justify;"><strong>On the occasion of <a href="https://bionifigs.fr/tag/810nicleday/">#810NICLEday</a>, the worldwide BIONICLE day where fan sites organize festivities and unveil various exclusives, BIONIFIGS publishes an interview with an artist who has left his mark on the franchise.</strong></p>
<p style="text-align: justify;"><span style="font-size: inherit;">For the first time for a media in French, we are pleased to reveal on this August 10, 2020, an exclusive interview with </span><a style="font-size: inherit;" href="https://bionifigs.fr/mata-nui-par-pop-mhan-pour-les-10-ans-de-sa-contribution-a-bionicle/">Pop Mhan</a><span style="font-size: inherit;">! The Thai-born American artist has worked on popular licenses such as <em>Ghost Rider, Tomb Raider, World of Warcraft, Batgirl</em> and <em>The Flash</em> for both Marvel and DC and other publishing houses such as Top Cow and Wildstorm. From 2009 to 2010, he illustrated the double series</span><span style="font-size: inherit;">&nbsp;</span><em style="font-size: inherit;"><a href="https://www.nuvapedia.fr/index.php/Comic_2_:_La_Chute_d%27Atero" target="_blank" rel="noopener noreferrer">BIONICLE: Glatorian</a></em><span style="font-size: inherit;">&nbsp;and </span><a style="font-size: inherit;" href="https://www.nuvapedia.fr/index.php/Comic_6_:_Tout_ce_qui_Brille" target="_blank" rel="noopener noreferrer"><em>BIONICLE: Journey&rsquo;s End</em></a> also published by DC, concluding the epic saga produced by the LEGO group for a decade. Bionifigs.fr had the pleasure to ask him a few questions, ten years after his contribution to this universe.</p>
<p>This interview is available as a video on the <a style="font-size: inherit;" href="https://www.youtube.com/user/BIONIFIGS" target="_blank" rel="noopener noreferrer">BIONIFIGS YouTube channel</a><span style="font-size: inherit;">, whose verbatim is reproduced here in full, for those who also like to read.</span></p>


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<p style="text-align: justify;"><strong>BIONIFIGS.fr </strong>— <b>how are you ten years after the comics <em>BIONICLE: Glatorian</em> and <em>Journey’s End </em></b><b>(yeah, sorry about that but it’s been ten years already&#8230;) and what are your projects for 2020?</b></p>
<p style="text-align: justify;"><strong>Pop Mhan</strong> — It’s been a good 10 years since <em>Bionicle: Glatorian and Journey&rsquo;s End</em>. I&rsquo;ve spent them drawing even more comics, writing and working on my own projects. For 2020, I am preparing to launch a campaign to fund a Collectible Card game I created called RumboBots! It’s funny, the <em>RumboBots</em> Game came to be because I was working on a battle system for Legos and Bionicles. A system where you build your robot and battle<br>them. The system evolved from there into a card game but can still use parts and pieces and even though I created my own story and lore, as well as a look and feel for the game and toys, I will always think fondly about how the Bionicle helped inspire this game!</p>
<p style="text-align: justify;"><strong>BFIG — Did your work on BIONICLE bring you something in particular? Maybe some techniques or some opportunities for further projects?</strong></p>
<p style="text-align: justify;"><strong>Pop</strong> — The work I did on Bionicle made me much more comfortable drawing robots and mechanical parts and pieces. In the past, I&rsquo;d sometimes avoid projects with a lot of tech in it because I didn&rsquo;t like drawing tech that much. Because I was more comfortable with drawing robots, I didn&rsquo;t hesitate with the designs forRumboBots. My familiarity with working on Bionicle parts and pieces and elaborate design work also helped me to design the game with game mechanics that uses pieces and parts. I’m very lucky to have worked on Bionicle when I did. It definitely helped me with my own stuff.</p>
<p style="text-align: justify;"><strong>BFIG — How have you been hired on BIONICLE ? How did you become familiar with the franchise?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— Well huh, I have a good track record at DC Comics licensing department for being reliable and easy to work with. I&rsquo;m able to work well with third party companies and take direction and offer creative input in a friendly way. Myart isn&rsquo;t horrible too bad either so that&rsquo;s a plus. When the spot became open for Bionicle, I was invited to try out for the job and LEGO liked my work enough to put me in the spot. I have to admit that I didn&rsquo;t really know much about Bionicle before taking the job. In fact, one of the hardest parts of the tryout was trying to draw the characters accurately. That was pretty rough.</p>
<p style="text-align: justify;"><strong>BFIG — </strong><b>How does it feel to be the artist who put an end and drew the big finale of a 10 year-old fan </b><b>favorite saga? Did you feel more pressure to conclude a big story born in 2001?</b></p>
<p style="text-align: justify;"><strong>Pop </strong>— In hindsight, I&rsquo;m a bit sad that a cool property like Bionicle ended. I was told about the plan to end Bionicle and launch Hero Factory maybe 4-6 months before the end of the Bionicle series. At that time, DC Comics was gearing up to see if they would be handling the Hero factory comics for LEGO and who would be drawing the book if the project started. I was asked to draw a sample pinup but I&rsquo;m not sure what happened afterwards because right after the Bionicle project, I started on <em>Worlds of Warcraft</em> and lost touch with the LEGO license. <br>As for the pressure, I think so but because it was so hectic at the time to finish the project and then doing the Hero Factory tryout and also trying out for Warcraft and a few other projects, I didn&rsquo;t have much time to worry, or to feel the pressure of the end of Bionicle.</p>
<p style="text-align: justify;"><strong>BFIG </strong>— <b>Were you aware of the BIONICLE lore before working on it? What is your feeling with this </b><b>universe?</b></p>
<p style="text-align: justify;"><strong>Pop </strong>— <span style="font-weight: 400;">Well, you know as I said previously, I’m not that familiar with BIONICLE before you know working on the project. I love the BIONICLE lore and the property after working on it, I mean I did a lot of work studying, you know, about BIONICLE and all the different pieces and all the different parts and all the elaborate mechanical engineering that is put into each piece and part and because of that I truly appreciated the elaborate, intricate and fancy pieces afterwards. That’s my feeling, that said, I do think that the lore is pretty phenomenal. I mean there’s so much to it and yeah it was a very cool, very cool property.</span></p>
<p style="text-align: justify;"><strong>BFIG </strong>— <b>What was your first reaction when the LEGO guys told you “Hey Pop, can you draw two planet-</b><b>size robots and some villagers next to it to represent Mata Nui and Makuta? </b><b>Did you think “It&rsquo;s as easy as Galactus” or “Oh man that’s kind of a challenge…”? </b><b>How do you manage to draw such big characters in comic books?</b></p>
<p style="text-align: justify;"><strong>Pop </strong>— It was hard, it was really really hard. When LEGO said hey they want me to draw the two heroes that were planet sized, my first thought was how on earth would I ever portray that and how would they fit on a comic page, like people would be so so small, and that was part of comics is that you’re able to bend and warp things a little bit and I definitely had to do that because honestly if I had to draw the planet and the villagers and everything, the villagers would be just a speck of dust and I think you know much of it was me drawing specks of dust but you know the size of the planets are also relative, right ? You could have huge huge huge planets like Saturn size and you can have very very small planets like pluto size, right ? so there’s much variety in there so even though the heroes are planet size we could say you know they’re more pluto than saturn <em>*laughs*</em> but yeah it was definitely a challenge and it gave me headaches for a long time trying to figure out how I was going to draw that.</p>
<p style="text-align: justify;"><strong>BFIG — In 2010, there were some talks between the fans about the nature of the heavenly body that hit Makuta’s robot head. Some medias spoke about a violent impact with planet Aqua Magna, whereas it’s just a small fragment of it in the comic book. Do you have a personal interpretation about it?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— I don’t and I will say that I’m going to avoid input on that because Greg, Greg Fartshey is the writer on the book and obviously his interpretation is going to have much more weight to it than mine, I pretty much just followed what Greg wrote and directed me to write or directed me to draw so in that way I’m going to say I don’t have any input on that.</p>
<p style="text-align: justify;"><strong>BFIG — What were your relations with the creators of Bionicle? Did you work with the author Greg Farshtey or with a bigger team?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— I worked mainly with the editor and the assistant editors on the book and I would also see LEGO’s emails sometimes as well as Greg’s sometimes. So in that way I didn’t really..althought I was given Greg’s email in case I needed to speak with him further, it never got to the point where I did need it to so in that way we weren’t as close as we could have been I guess, but that’s okay I worked with a great team at DC Comics, I was never at a loss for input or direction. Although I would love to hang out with Greg and grab a beer sometimes <em>*laughs*. </em>That would be great.</p>
<p style="text-align: justify;"><strong>BFIG — At the very beginning, BIONICLE was a very successful toy brand for kids and teens. Did you have particular constraints regarding this young audience? Maybe in the way to draw and give life to this universe?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— One of the things about being a licensed artist or an artist that works on licensed properties like me is that you know we’re always very careful about how the things that we draw are depicted, things that could be seen as controversial or inappropriate for you know different various ages. I can speak for myself that I’m very aware of what things are appropriate or what things are not so in that way yeah definitely. I’m very aware, although for the LEGO licenses because we’re always drawing blocks and things like that there’s not as much of a constraint, things like violence we have to curb it a little bit, obviously we’re not drawing things where BIONICLE are getting smashed in such a violent or graphic way, I guess, compared to other things I’ve had to drawn before there are definitely things you have to worry about with that.</p>
<p style="text-align: justify;"><strong>BFIG </strong>— <b>BIONICLE fans are now between 20 and 30 (or more! Damn.) and are more into darker and </b><b>mature contents. Would you draw it differently if you had to work on it today?</b></p>
<p style="text-align: justify;"><strong>Pop </strong>— No, because you know again, you’re drawing for LEGO and because I’m drawing for LEGO I always have to worry about the age constraints in a way I am representing the brand when I’m working on their property and the LEGO brand is very geared for younger audiences. If it was my own project yeah obviously I can go much darker and much more graphic with it to which I do, on my own work.</p>
<p style="text-align: justify;"><strong>BFIG — Were you influenced by the drawings of the artists who worked on BIONICLE before you? (Carlos D’Anda, Randy Elliot, Stuart Sayger, Leigh Gallagher…)</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— Yes! yes, When I was asked to try out for the BIONICLE property, one of the reasons that LEGO really liked Leigh Gallagher’s work a lot and I guess my abilities to chameleon other people’s work when I need to helped me to make the transition because the thing is, when a property goes from one artist to the next, it’s sometimes not in the best interest to go completely different than what people are used to so what I try to do when I’m jumping into a project that’s already been worked on by another artist is, I already have a look in my mind of what the work will look like at the end but until we get there I’d skew my own style to reflect more of what was seen before and then gradually over time start pushing it towards what I would do with my own work. So yeah! There was a lot of influence there.</p>
<p style="text-align: justify;"><strong>BFIG — Is there a story-arc in the first BIONICLE saga, between 2001 and 2010, that you’d have liked to draw, other than the Glatorian?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— <span style="font-weight: 400;">I will say that the one that Stuart Sayger worked on was pretty awesome, I forget what they’re called exactly <em>[BIONICLE: Ignition published by DC en 2006-2007]</em> but it had a lot of water in it and I’m a big fan of drawing water and the darkness, that’s conveyed in underwater scenes and stuff so I’d really like to have a go at that.</span></p>
<p style="text-align: justify;"><strong>BFIG — You created your own YouTube Channel four months ago with a beautiful drawing of Mata Nui when he took the appearance of a Glatorian, and then, about twenty videos. Can you present us the concept of your channel?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— Sure, the concept of the Pop Mhan Comix channel is to : <br>1 show people the things that I draw and have them follow along and see how things could progress from beginning to the end. <br>2 is also to start doing “how to’s” and tutorials so they can also draw things or they can also see how I draw things and if they can use the tips and tricks that I can do or that I show them, then awesome! And you know, hopefully grow the channel nice and big and also to promote RumboBots and some of the other personal work that I’ve got going on when the time comes.</p>
<p style="text-align: justify;"><strong>BFIG — &nbsp;In your video you say that Mata Nui is your favorite “superhero”, after Superman. Is it because he wears a cape or because he has less details to draw?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— <span style="font-weight: 400;"><em>*Laughs*</em> I would say that because he has less detail to draw. Drawing the bionicles, one of the hardest parts was the amount of details, that was crazy, I spent a lot of time drawing all those little circles.</span></p>
<p style="text-align: justify;"><strong>BFIG — Thank you so much for your Pop answers and especially for the quality of your art! See you in France for a Convention one of these days?</strong></p>
<p style="text-align: justify;"><strong>Pop </strong>— Hopefully as soon as this Covid thing is done and I’m able to connect with anyone in France and I’m able to go! I would love to meet all of you and say Hi! I would love to talk with as many BIONICLE fans as possible. So that’s it for me, thank you very much for all the questions. I’ve had a great time remembering about BIONICLE and I had an even better time drawing it, what was it like… 10 years ago ? Oof that was a long time ago! But it was really nice to talk about it again and revisit the ideas and I hope I will see all of you very very soon, please follow me on my youtube channel Pop Mhan Comix, with the X. And be sure to pick up RumboBots when it comes out. And I’ll see you soon.</p>
<p style="text-align: right;">Interview conducted on August 6, 2020 for Bionifigs.fr.<br>Questions by Exo-6, translation and editing by Sonic and Toa~Katsuhono.</p><p>L’article <a href="https://bionifigs.fr/interview-with-pop-mhan-illustrator-of-bionicle-glatorian-comics/">Interview with Pop Mhan, illustrator of BIONICLE Glatorian comics</a> est apparu en premier sur <a href="https://bionifigs.fr">BIONIFIGS</a>.</p>
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